Search Result for "ad-hockery":

The Jargon File (version 4.4.7, 29 Dec 2003):

ad-hockery /ad?hok'@r?ee/, n. [Purdue] 1. Gratuitous assumptions made inside certain programs, esp. expert systems, which lead to the appearance of semi-intelligent behavior but are in fact entirely arbitrary. For example, fuzzy-matching of input tokens that might be typing errors against a symbol table can make it look as though a program knows how to spell. 2. Special-case code to cope with some awkward input that would otherwise cause a program to choke, presuming normal inputs are dealt with in some cleaner and more regular way. Also called ad-hackery, ad-hocity (/ad-hos'@-tee/), ad-crockery. See also ELIZA effect. [73-10-31] This is ad-hockery in action.
The Free On-line Dictionary of Computing (30 December 2018):

ad-hockery /ad-hok'*r-ee/ (Purdue) 1. Gratuitous assumptions made inside certain programs, especially expert systems, which lead to the appearance of semi-intelligent behaviour but are in fact entirely arbitrary. For example, fuzzy-matching of input tokens that might be typing errors against a symbol table can make it look as though a program knows how to spell. 2. Special-case code to cope with some awkward input that would otherwise cause a program to fail, presuming normal inputs are dealt with in some cleaner and more regular way. Also called "ad-hackery", "ad-hocity" (/ad-hos'*-tee/), "ad-crockery". See also ELIZA effect. [Jargon File] (1995-01-05)