Search Result for "perspective": 
Wordnet 3.0

NOUN (2)

1. a way of regarding situations or topics etc.;
- Example: "consider what follows from the positivist view"
[syn: position, view, perspective]

2. the appearance of things relative to one another as determined by their distance from the viewer;
[syn: perspective, linear perspective]


The Collaborative International Dictionary of English v.0.48:

Perspective \Per*spec"tive\ (p[~e]r*sp[e^]k"t[i^]v), a. [L. perspicere, perspectum, to look through; per + spicere, specere, to look: cf. F. perspectif; or from E. perspective, n. See Spy, n.] 1. Of or pertaining to the science of vision; optical. [Obs.] --Bacon. [1913 Webster] 2. Pertaining to the art, or in accordance with the laws, of perspective. [1913 Webster] Perspective plane, the plane or surface on which the objects are delineated, or the picture drawn; the plane of projection; -- distinguished from the ground plane, which is that on which the objects are represented as standing. When this plane is oblique to the principal face of the object, the perspective is called oblique perspective; when parallel to that face, parallel perspective. Perspective shell (Zool.), any shell of the genus Solarium and allied genera. See Solarium. [1913 Webster]
The Collaborative International Dictionary of English v.0.48:

Perspective \Per*spec"tive\, n. [F. perspective, fr. perspectif: cf. It. perspettiva. See Perspective, a.] 1. A glass through which objects are viewed. [Obs.] "Not a perspective, but a mirror." --Sir T. Browne. [1913 Webster] 2. That which is seen through an opening; a view; a vista. "The perspective of life." --Goldsmith. [1913 Webster] 3. The effect of distance upon the appearance of objects, by means of which the eye recognizes them as being at a more or less measurable distance. Hence, a["e]rial perspective, the assumed greater vagueness or uncertainty of outline in distant objects. [1913 Webster] A["e]rial perspective is the expression of space by any means whatsoever, sharpness of edge, vividness of color, etc. --Ruskin. [1913 Webster] 4. The art and the science of so delineating objects that they shall seem to grow smaller as they recede from the eye; -- called also linear perspective. [1913 Webster] 5. A drawing in linear perspective. [1913 Webster] Isometrical perspective, an inaccurate term for a mechanical way of representing objects in the direction of the diagonal of a cube. Perspective glass, a telescope which shows objects in the right position. [1913 Webster]
WordNet (r) 3.0 (2006):

perspective n 1: a way of regarding situations or topics etc.; "consider what follows from the positivist view" [syn: position, view, perspective] 2: the appearance of things relative to one another as determined by their distance from the viewer [syn: perspective, linear perspective]
Moby Thesaurus II by Grady Ward, 1.0:

102 Moby Thesaurus words for "perspective": aesthetic distance, airscape, angle, approach, arrangement, atmosphere, attitude, balance, base, brushwork, cityscape, clearance, cloudscape, color, command, compass, composition, deep space, depths of space, design, distance, divergence, domination, draftsmanship, extent, eyereach, eyeshot, eyesight, farness, field of view, field of vision, footing, ground, grouping, horizon, infinity, ken, landscape, leeway, length, light-years, limit of vision, line, line of sight, lookout, margin, mileage, naked eye, outlook, outlook over, painterliness, panorama, parsecs, piece, point of view, position, post, prospect, range, reach, remoteness, riverscape, scan, scape, scene, scenery, scenic view, scope, scope of vision, seascape, seat, sentiment, separation, shading, shadow, sight, sightliness, skyscape, space, span, stand, standing, standpoint, station, status, stretch, stride, survey, sweep, technique, tone, townscape, treatment, values, vantage point, venue, view, viewpoint, vista, waterscape, way, ways
The Free On-line Dictionary of Computing (18 March 2015):

perspective In computer games, the virtual position from which the human player views the playing area. There are three different perspectives: first person, second person, and third person. First person perspective: Viewing the world through the eyes of the primary character in three dimensions. e.g. Doom, Quake. Second person perspective: Viewing the game through a spectator's eyes, in two or three dimensions. Depending on the game, the main character is always in view. e.g. Super Mario Bros., Tomb Raider. Third person perspective: a point of view which is independent of where characters or playing units are. The gaming world is viewed much as a satellite would view a battlefield. E.g. Warcraft, Command & Conquer. (1997-06-19)